Zenimax outline the basics of the new character paths system in a blog post. Now though, Zenimax Online Studios are adding tools to create routines for NPCs in your home, turning your homestead into a living diorama. They don't do anything other than stand in place and run their idle animation though. I've housed my bear steeds (obviously I have multiple) in the stable outside and my little thief follower to the main hall inside. Even for a snowglobe though, my homestead feels a bit lifeless. I've been working on my daunting snowglobe house for years it feels like-slowly chucking in more curtains and little candles and whatnot. comment to be read by humans and is ignored by the game.The Elder Scrolls Online's player homes are instanced areas where you can decorate to your heart's desire. Any line in an INI file that begins with a semicolon or a hashtag is interpreted as a the Skyrim.ini file, typically found in C:\Users\Documents\My Games\Skyrim. Install to \Skyrim\Data and the tweaks in this file will override any of the same tweaks from it activates, the increment of the camera rotation, and the zoom level of the camera. If AutoVanityMode is enabled, other variables control the delay (in seconds) before Disables the automatic rotating 3rd person camera which activates after your character is idle for I looked into it and found the corresponding lines: The " Better INI Tweaks for Skyrim" (BITS) mod includes the option to "Disable the auto vanity camera mode". The tfc console command works and doesn't have side-effects (except that saving will save the tfc state), but I also found something else. Realistic Lighting mod - Vision option) and the TFC command. I really feel this was a conflict with a lighting mod (using latest True scale as the actual loading screen). Static as it was when the loading screen had finished (keeping its "burned" into fog type effects so that the semi-invisible object was Slowly disappeared when utilizing vanilla animations in-game.ģ) and this is a strange one, the loading screen objects became In or out as I would normally with the mouse wheel.Ģ) there were some bizarre shadow-artifacts flashing at differentĪngles (never had this issue). This wasįixed when I toggled out of TFC command again, however 3 thingsġ) the forced-3rd person angle was locked in and I still cannot zoom Things: my player character had become semi-transparent. When finally getting back to my computer, I had noticed a few I "TFC'ed" via theĬonsole and zoomed it out a good bit then left it idle (had company It was a wildernessĪrea at night with snow falling (near a fort). Having an issue though, I was using one of the break dancingĪnimations on my PC and companion- NPC (Lydia). Here are a few of the possible and known side effects that have occured when idling while "TFC-ed": Rotating camera when idle can not be turned off, but This will switch your camera mode into freefly and "disable" the idle camera.Īdd this to the bottom of skyrim.ini located at (on Windows 7) Simply do so by entering the command TFC into the console. There are 2 other methods, however, that you may find especially useful: As of right now, without the help of any mods or in-game add-ons, it is not possible to permanently disable the orbiting idle camera.
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